
Animation (BFA)
Animation Major
In the University of the Arts’ Bachelor of Fine Arts degree program in Animation, you’ll be pushed past your comfort zone by participating in projects in which you’ll collaborate with musicians, dancers, actors and other artists. Whether you create traditional, stop-motion or computer-generated animation, you will work in a dynamic medium to tell the stories you feel passionate about and express your personal vision.
Learning from Exceptional Faculty
Working closely with an accomplished faculty of professional filmmakers and animators—whose work has aired on networks and channels such as Cartoon Network, HBO, Netflix and Nickelodeon—you’ll take animation classes that are a mixture of hands-on instruction, lectures, screenings and critiques. You can also take advantage of internships and opportunities to study away. When you graduate, you’ll do so with the skills to confidently pursue a career in animation.
Varied Animation Techniques
Students will explore the variety of techniques available to the current animator, hone traditional skills, learn how to tell engaging stories, create memorable characters and bring ideas to life that have never existed before. As an undergraduate student, you’ll get to make both a junior animated film and a senior animated thesis. The skills learned as an Animation major will help you adapt and create quality content as ideas become even more valuable to audiences than the techniques needed to present them.
Awards and Accolades
UArts programs measure up. In 2021, the Animation program at UArts was named in the top five animation schools in Pennsylvania, the top animation schools on the East Coast and the top animation schools in the U.S. by Animation Career Review.
Resources Available to Animation Students
Collaborative by design, our Animation program allows you to work with peers from different programs. You’ll get instruction across disciplines by taking courses in film and illustration alongside your major courses. You’ll also be able to use UArts’ production and technology spaces, like the 5,600-square-foot Center for Immersive Media (CIM), animation and film studios, computer labs, and two stop-motion studios, among other cutting-edge spaces. Media Resources provides students with cameras, tripods, lights and other technology needed to succeed in coursework and beyond.
Animation Student Works





























































University of the Arts students participated in Who Wants to Live Forever, a video collaboration with college students from four other continents, that was released in time for the 26th UN Climate Change Conference, held Oct. 31 – Nov. 12, 2021, in Glasgow, Scotland. Throughout 2021, participating students collaborated with director and videographer Matteo Valenti—who created the video in conjunction with Brian May. In addition to being the renowned rock band Queen’s guitarist, May is co-founder of the Save Me Trust, a nonprofit organization that works to protect and advocate for wild animals.
UArts was the only school in the U.S. to represent North America. The other participating colleges and universities included IED European Institute of Design, Milan, which represented Europe; Creatures Animation Hub, Kampala, which portrayed Africa; Griffith Film School, Brisbane, which depicted oceania; Tokyo Zokei University, which produced the Asia component; and Núcleo de Animação PUC, Rio de Janeiro, which addressed South America. The students’ animation was set to “Who Wants to Live Forever,” a 1986 Queen song.
The UArts Animation students who participated were J Cella BFA ’21, Corrine Distefano BFA ’21, Kaenan Ericksen BFA ’21, Ebin Huston BFA ’21, Guisa Longasa BFA ’21, Reese MacDonald BFA ’21, Wren Martin ’22, Trevor McKeon BFA ’21, Naja Meeks ’21, Brandon Perez BFA ’21, Atesh Sakaraya BFA ’21, Sage Salvatore BFA ’21, Travis Swisher BFA ’21 and Angela Visconti BFA ’21.
The North America section addresses pollution of water and land and deforestation and its effect on animals.
At the time of the project’s inception, Karl Staven was serving as the Animation program’s director. He wrote about the project: “A random email arrived in my inbox offering up the potential opportunity to collaborate on a film with other universities around the world.” Staven jumped on the opportunity, incorporating it into UArts’ Client Animation class, in which students work with nonprofits to learn how to communicate with clients and create content in collaboration with them.
This incredible video, created by students from five continents, shows the devastation our precious planet faces. - Brian May, co-founder, Save Me Trust, and guitarist, Queen
Staven also wrote, “Students arrived on the first day with a 45-second clip from the music in hand and were given the task to generate ideas, which would be run through Matteo to finalize an approach. We formed two groups, water and land, led by students, who then saw through the realization and completion of the project.”
Angela Visconti, then a senior, was chosen by her peers to supervise the plastic and oil pollution section of the project. “It’s challenging being a supervisor, but it’s rewarding,” she said in 2020. “It’s really nice that we get to experience communicating as a team and as fellow animators. It’s great for confidence.”
UArts Animation students also joined a private, working Facebook group, so students could share their work across continents as it evolved.
In a press release distributed at the outset of the 26th UN Climate Change Conference, Brian May and Save Me Trust co-founder Anne Brummer stated, “This incredible video, created by students from five continents, shows the devastation our precious planet faces. … World leaders are meeting at the UN Climate Change Conference 2022 (Cop26), and it is essential they take heed and take actions now.”
About the Curriculum
Sample Courses in the Animation Major
UArts’ Animation degree program supports traditional hand-drawn, 3-D computer, stop-motion and any animation techniques you can imagine.
After completing the Animation program, students will be able to
- Develop the ability to verbalize and bring to life a strong personal artistic vision, combining informed meaningful content creation with unique visual approaches to produce engaging sound/image work.
- Master both traditional and digital animation skills and concepts; using motion and time understanding with drawn, stop-motion and computer-generated creative practices.
- Demonstrate critical and analytical thought based in art history, and be able to communicate this using written, visual, oral, web or hybrid means.
- Learn to collaborate with artists, peers and professionals to effectively manage time in a working relationship.
The Animation degree now offers emphases in
● traditional 2-D drawn/digital animation,
● 3-D computer animation and
● stop-motion or experimental animation.
Fall: 15 credits
Image/Time (3 credits)
Puppet/Stop-Motion Animation (1.5 credits)
Drawing: Objects & Space (3 credits)
Principles of Animation (1.5 credits)
Art History Survey I or II (3 credits)
Written Composition I or Written Composition II (3 credits)
Spring: 15 credits
Introduction to 2D Animation (3 credits)
Color (3 credits)
Thinking Through Science (3 credits)
General Elective (3 credits)
Fall: 15 credits
Visual Development for Animation (3 credits)
Video Production (3 credits)
Drawing for Animators (3 credits)
Critical Studies (6 credits)
Spring: 15 credits
Course in 2-D, 3-D or stop-motion animation (3 credits)
Sound Design (3 credits)
Sophomore Animation Piece (1.5 credits)
General Elective (3 credits)
Critical Studies (4.5 credits)
Fall: 15 credits
Intro to 3-D Computer Animation (3 credits)
Storyboarding (3 credits)
Writing for Film (3 credits)
Critical Studies (3 credits)
General Elective (3 credits)
Spring: 15 credits
Junior Animation Piece (3 credits)
Course in 2-D, 3-D, or stop-motion animation (3 credits)
Critical Studies (3 credits)
General Elective (3 credits)
History of Narrative Cinema (3 credits)
Fall: 15 credits
Animation Thesis I (3 credits)
Client Animation Project or Internship (1.5 credits)
Critical Studies (6 credits)
General Elective (3 credits)
Spring: 15 credits
Animation Thesis II (1.5 credits)
Special Effects Compositing (3 credits)
Critical Studies (7.5 credits)
Discipline History (3 credits)
Explore the Full Curriculum

Student Spotlight
Faculty Spotlight
Alumni Spotlight
Our alumni work on blockbuster special-effects films, animated TV series, commercials, video games and more in a variety of roles, from director to storyboard artist.
Careers
Animation students put together their initial portfolio reel at the end of the fall semester of their freshman year and then add to that reel throughout their academic career. As a part of the Professional Practices class in the spring of their senior year, Animation students post their final portfolio reels online.
Professional Practices also visits studios in New York City and Philadelphia to give students the opportunity to meet professionals and tour facilities. Guest speakers and alumni visit on a regular basis to give lectures, advice, and mock interviews give students the confidence to enter the workforce after graduation. Also covered are personal branding, social media/website strategies, business card design and resume optimization.
Students will also have the opportunity to intern at a professional studio. Organizations that have hosted interns include Augenblick Studios, Sesame Workshop and Stretch Films Inc.
Companies in and around Philadelphia that have hired BFA in Animation alumni include Alkemy X, Center City Film & Video and unPOP.
As the industry continues to grow, graduates find themselves in a variety of roles. Common career options for Animation majors include:
Animator
Art Director
Assistant Animator
Background Artist
Broadcast Graphics
Character Designer
Clay/Puppet Animation
Compositor
Computer Animator
Director
Editor
Effects Animation
Forensic Animator
Graphics/Title Animation
Inbetweener
Layout Artist
Lights
Model and Set Builder
Modeler
Production Assistant
Rigger
Scientific Animator
Storyboard Artist
Texturer

Center for Immersive Media
UArts’ Center for Immersive Media (CIM) is a 5,600-square-foot facility dedicated to exploring the fields of virtual and mixed reality, performance motion-capture, and human-computer interaction.
The space includes
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Optical motion capture system for full body performance capture and location-based VR applications;
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A four-channel audio system, multiple video projectors and lighting, as well as a control station;
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16-station computing classroom with PCs optimized for real-time graphics rendering; and
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Two large project rooms with ceiling grids for development of installations and virtual environments.
How to Apply
UArts offers recommended priority deadlines; students who apply and submit all required materials by the priority deadline will receive first consideration for scholarship aid from UArts. Applications received after the priority deadline will be reviewed on a rolling, space-available basis.
International students requiring an F-1 visa for study in the U.S. might be subject to earlier deadlines to provide time for completion of the visa process. Contact Admissions for guidance if you are an international student who wishes to apply after the priority deadline.
Fall 2022 priority deadline: Our fall 2022 priority deadline to apply has passed, but we will continue to accept applications as space remains available in each program.
We cannot accept fall 2022 applications after Aug. 12, 2022.
The following materials are required for your application.
Start or resume your application.
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The application includes two required short-answer questions: What excites you about UArts? What inspires you?
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If you qualify for a fee waiver from NACAC, CollegeBoard, UArts or another source, indicate that on your application. If the cost of the application fee is a barrier, contact Admissions to request a fee waiver code.
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Official transcripts must be sent directly from your school by mail, email or a secure electronic document-delivery service.
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International transcript requirements
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If you’ve attended high school outside the U.S., read the additional guidelines for international transcripts.
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Transfer student transcript requirements
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High school transcripts may be waived for transfer applicants who have completed a minimum of 24 credits of college-level coursework, including a minimum of 18 academic, non-studio credits.
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Official college transcript(s)
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Official transcripts must be sent directly from all the colleges you have attended by mail, email or a secure electronic document-delivery service.
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If you’ve attended college outside the U.S., you are required to have an official course-by-course evaluation of your college coursework sent to UArts. Additional guidelines for international transcripts are available.
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A portfolio is required for all Art, Design, Film and Writing programs. Your portfolio may be uploaded during the application process or via your applicant status portal after submission. You must confirm when your submission is complete via the linked electronic form before your portfolio can be reviewed for admission.
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Letters of recommendation from teachers or mentors are optional and may be submitted by the recommender via email to undergradcredentials@uarts.edu or by your high school through a secure electronic document-delivery service.
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Scholarships & Financial Aid
UArts recognizes the extraordinary talent of our students through a range of merit-based scholarships. All applicants are automatically considered for such scholarships—no special application is necessary.
Nearly 80 percent of UArts’ undergraduate students enrolled on a full-time basis are eligible for some type of need-based aid. Additionally, some scholarship opportunities take need-based criteria into account. All students who are U.S. citizens or eligible non-citizens and are enrolled in a degree program are encouraged to apply by completing the Free Application for Federal Student Aid (FAFSA).
About the School of Film
University of the Arts’ School of Film strongly believes in creative collaboration, self-expression and professional preparation through its programs in Animation, Film, Film and Animation, Film Design, Game Art, and Screenwriting.
It also offers minors in
- Animation,
- Film,
- Film and Media Studies,
- Game Art, and
- Screenwriting.
The School of Film prepares students for careers in the film and entertainment industries via internships, networking events and an on-campus series with professional alumni. Our graduates become directors, editors, animators, game artists, cinematographers, art directors and screenwriters, working in the region and around the world.
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