In University of the Arts’ Bachelor of Fine Arts degree program in Animation, you’ll be pushed beyond your comfort zone by participating in projects where you’ll collaborate with musicians, dancers, actors and other artists. Whether you create a traditional, stop-motion or computer-generated animation, you will work in a dynamic medium to tell the stories you feel passionate about to express your personal vision.

Working closely with award-winning professional filmmakers and animators and in collaboration with your peers, you’ll take animation classes that are a mixture of hands-on instruction, lectures, screenings and critiques. You can also take advantage of internships and opportunities to study away. When you graduate, you’ll do so with the skills to confidently pursue a career in animation. 

Students will explore the variety of techniques available to the current animator, hone traditional skills, learn how to tell engaging stories, create memorable characters and bring ideas to life that have never existed before. As an undergraduate student, you’ll get to make both a junior animated film and a senior animated thesis. The skills learned as an Animation major will allow you to adapt and create quality content as ideas become even more valuable than the techniques needed to present them.

You’ll also get instruction across disciplines by taking courses in film and illustration alongside your major courses. You’ll be able to use UArts’ production and technology spaces, like the newly opened, 5,600-square-foot Center for Immersive Media (CIM), animation and film studios, computer labs and two stop-motion studios among other cutting-edge spaces. Media Resources provides students with cameras, tripods, lights and other technology needed to succeed in coursework and beyond. 

 “I took Introduction to Computers for Object Makers with Rod McCormick. As an animation student, I found the class uniquely useful, as 3-D printing and laser cutting become more readily available for stop motion in the industry. Learning how to take a 2-D computer animation and convert each frame to physical objects in one day versus several was incredible.  All of the techniques and skills I learned in that class changed my way of attacking future projects.” -Neil Andruski ’20

The Animation degree now offers emphases in 
●    traditional 2-D drawn/digital animation,
●    3-D computer animation and 
●    stop-motion or experimental animation.
 

About the Curriculum 
UArts’ Animation degree program supports traditional hand-drawn, 3-D computer, stop-motion and any animation techniques you can imagine.

After completing the Animation program, students will be able to 
●   Develop the ability to verbalize and bring to life a strong personal artistic vision, combining informed meaningful content creation with unique visual approaches to produce engaging sound/image work.
●    Master both traditional and digital animation skills and concepts; using motion and time understanding with drawn, stop-motion and computer-generated creative practices.
●    Demonstrate critical and analytical thought based in art history, and be able to communicate this using written, visual, oral, web or hybrid means.
●    Learn to collaborate with artists, peers and professionals to effectively manage time in a working relationship. 

 Sample Courses in the Animation Major

First Year
Image/Time
Puppet/Stop-Motion Animation
Drawing: Objects & Space
Principles of Animation
Art History Survey I or II
Writing I Placement
Intro to Computer Animation
Color
Thinking Through Science
Free Elective (your choice)

Second Year
Visual Development for Animation
Video Production
Drawing for Animators
Course in 2-D, 3-D or stop-motion animation
Critical Studies (your choice)
Sound Design
Sophomore Animation Piece
Free elective (your choice)

Third Year
Intro to 3-D Computer Animation
Storyboarding
Writing for Film
Critical Studies (your choice)
Junior Animation Piece
Course in 2-D, 3-D, or stop-motion animation
Free Elective

Fourth Year
Animation Thesis I
Client Animation Project or Internship (choose one)
Critical Studies (your choice)
Discipline History (your choice)
Free elective (your choice)
Animation Thesis II
Special Effects Compositing

 Explore the full curriculum 

Click the images below to read more. 

Nia Veal Headshot
Nia Veal

'20

Animation
Animator interested in animation for television and game sprites
Neil Andruski
Neil Andruski

'20

Animation
Animator who studied abroad in Angoulême, France

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Chris McDonnell Headshot Animation Faculty
Chris McDonnell

Animation
Animation for Brody Stevens: Enjoy It!, Kroll Show, Comedy Bang Bang!, Eagleheart, Portlandia, Yo Gabba Gabba, Tim and Eric Awesome Show Great Job!
Boston_Lowell_headshot
Lowell Boston

BFA '88

Personal and professional work has been shown nationally on ABC, Fox and ESPN.
Erik Van Horn
Erik VanHorn

Game Art
Digital Art Director, 'Magic: The Gathering'; Disney Animation Studios

Click the images below to read more.

Nichola Latzgo head shot
Nichola Latzgo

BFA '18

Animation
Freelance animator based in Brooklyn, NY
Head shot of Adam Burton, also known as Maxwell Atoms
Adam Maxwell Burton "Maxwell Atoms"

BFA '96

Animation
Emmy Award-winning series “The Grim Adventures of Billy & Mandy”
Drew Applegate in front of a statue
Drew Applegate

BFA '15

Animation
Disney Storyboard Artist
Headshot of Edmond Hawkins drawing on glass with marker
Edmond Hawkins

BFA '05

Animation
Designed and animated graphics for 'Saturday Night Live'

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