What’s the Bachelor of Fine Arts (BFA) in Game Art program at UArts about? 

  • We seek to develop thinkers who can express themselves through media. In Game Art, our media are 2D and 3D graphics and immersive and interactive technologies.

  • We use the tools of game design and gamification to develop visionary leaders in fields as diverse as city planning, medical visualization and Virtual Tourism.

  • UArts is the perfect place to develop the Game Artist of the future. Games are a synthesis of film, theater, graphics, music, animation, and fine art skills. We can leverage the other competencies developed in our university’s 140-year history to create the Renaissance Artist for the world of new media.

  • We mold fine artists capable of multimedia installations in galleries, visualization at the forefront of technology, or developing unique, expressive indie games for the app store. The possibilities are limitless.


Students immerse themselves in the foundations of game art: Drawing, 3D Design and Concept Development. Learn to enhance your models and environments with convincing textures, lighting and visual effects. 

Student work "Spawn Breaker" by Dan Johnson BFA '19 (Game Art).
Students at work in a 3D modeling class.
Student work from spring 2017 of project set in Marakesh.
Game Art is a synthesis of storytelling, graphics, sound & music, cinema & theater, animation, and fine art skills. With its rich multidisciplinary history, UArts is the perfect environment to mold the Game Artist of the future.
— Erik Van Horn, Program Director Game Art

Click the images below to read more.

    Erik Van Horn
    Erik VanHorn

    Game Art
    Digital Art Director, 'Magic: The Gathering'; Disney Animation Studios
    Jeremy Maas headshot
    Jeremy Maas

    Game Art
    Designer of applications, games and experiences
    Rob Shields headshot
    Rob Shields

    Game Art
    Game designer, illustrator and comics artist
    Jason Corbett

    BFA '15

    Member of the winning team of the Philadelphia Museum of Art's 2017 Hackathon

    Sample Courses in the Game Art Major

    First Year
    Drawing: Objects & Space
    Drawing: Natural Forms & The Human Figure
    Body as Form

    Second Year
    Introduction to Design 
    Computer Art Studio 
    Programming for Creatives 
    Virtual 3D Environments I
    Introduction to Computer Animation

    Third Year
    3D I: Introduction 
    3D II: Advanced Modeling and Lighting
    3D III: Advanced Character Animation
    Game Concepts
    Virtual 3D Environments II
    Professional Practices

    Fourth Year
    Senior Studio
    Design Internship

    About the Curriculum

    The Game Art program utilizes a cross-college, interdisciplinary framework to create skillful virtual 3D artists who can create compelling, complex digital worlds from concept through realization. Our approach balances the development of the artist’s creative voice with in-depth, systematic, progressive technical instruction. Students are exposed to broad historical contexts in order to develop rich aesthetics that push the boundaries of imagination. By emphasizing the artistic components of immersive media creation, we are able to re-think and re-frame the visualization of game worlds and experiences.  Students will be prepared to be effective creative partners, whether serving as part of a small indie-game development team or working on a large AAA title.

    Students who complete the Game Art program will demonstrate ability to:

    • Utilize 3D-game development tools and systems to produce technically competent works of art; 
    • Imagine and express creative, innovative, visually engaging virtual worlds and characters;
    • Participate and collaborate successfully as effective members of creative development teams; 
    • Develop meaningful 3D virtual objects, characters and worlds across a wide range of aesthetic styles, while adapting to rapid changes in industry.

    To explore the full curriculum, click here.

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