Film (BFA)

Film programs at UArts offer a behind-the-camera experience unlike any other. You can choose to study film through a variety of creative avenues, including film and video, film production design, animation, and photo and film media. There are no limits to the career options you'll have as with a degree in film—our programs are designed to teach you how to reach your unique goal. Our graduates become directors, editors, cinematographers, art directors, and photographers, to name a few. If you're interested in filmmaking and all that is involved with it, look no further than studying at UArts.

This program challenges traditional ideas about how moving images are created, inspired by the work of cutting-edge practitioners in the field, including our own faculty - among them a Guggenheim Fellow whose work has been featured at the Museum of Modern Art and as part of the Whitney Biennial Exhibition; an Academy Award-nominated independent filmmaker and award-winning television producer; a narrative filmmaker whose last feature was a New York Times “Critic’s Pick”; and a Sundance Documentary Film Program Fellow. With a student to faculty ratio of just 8:1, you’ll have close mentoring and individual attention as you develop your creative voice.

Gallery

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Watch a highlight reel of student work


Student Spotlight: Reid Carrescia '12 (Film + Video)

Watch a clip from student work "Harvest," a story about the end of the world.

Curriculum

Whether your medium is animation or digital video and film, the program is dedicated to helping you bring your ideas to life. You'll work closely with award-winning faculty and other creative students to develop your skills, understand the rich history of your medium, and express your personal vision as you immerse yourself in a challenging and rewarding career.

At UArts, students have three ways to study film: 

Film
Provides you with an environment where traditional ideas about moving images are challenged.

Film + Animation
Allows you to explore the possibilities of both disciplines.

Film Design
Allows you to concentrate on the creative and artistic areas of production design involved in filmmaking.

About the Film Curriculum

Sample Courses in the Film Major

You’ll learn about every aspect of the business from active professional filmmakers, including an Oscar nominee and recipients of the National Endowment for the Arts, Guggenheim and Sundance fellowships. You’ll use the same high-tech equipment the pros use, including Black Magic cameras, a variety of digital editing systems in our state-of-the-art digital imaging and editing labs, and a purpose built, acoustically isolated film-shooting studio. In addition to creating your own films, you’ll do an internship, maybe on a film or TV show being shot in Philly – like “Silver Linings Playbook” and “Creed” – or in New York, Los Angeles, or abroad. A class assignment might take on a city-wide film competition and the UArts entries will sweep the awards, as they did with a contest sponsored by the Opera Company of Philadelphia. Or you might find yourself collaborating via the Internet with film students from the Royal Conservatoire of Scotland, in Glasgow. You’ll have study abroad options in England, Australia, Ireland, Finland, South Korea, Scotland, New Zealand, and Italy. And in addition to exploring Philadelphia’s vibrant film and art scene, you’re only two hours from New York’s galleries and museums showcasing contemporary film and video.

Graduates of the Film program will:

  • Express a developed personal, artistic vision
  • Demonstrate technical and aesthetic proficiency in creating films
  • Acquire professional film skills in a collaborative environment
  • Develop an understanding of professional practices in the field of film
  • Demonstrate critical thinking skills and the ability to analyze various historical and cultural contexts in film
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First Year

Image/Time
Color
Object/Environment
Video Production

Second Year

Screenwriting
The Art of Editing
Cinematography
History of Narrative Cinema
Collaborative Studio

Third Year

Junior Production Workshop
Documentary Workshop
Experimental Video
Sound Design
Narrative Video
Writing the Short Film

Fourth Year

Senior Film Thesis I/II
Internship
Time: A Seminar

Explore the Full Film Curriculum

Faculty Spotlight

In the University of the Arts' Film program, you'll learn about every aspect of the business from active professional filmmakers, including an Oscar nominee and recipients of the National Endowment for the Arts, Guggenheim and Pew Foundation fellowships, whose work has been screened on PBS, at the Whitney Museum of American Art and at the Museum of Modern Art in New York and in festivals around the world.

Wendy Weinberg
Wendy Weinberg

Oscar-nominated filmmaker
Michael Attie Headshot Film Faculty
Michael Attie

Film (BFA)
Sundance Documentary Film Program Fellow
Headshot of Chris Mason Johnson
Chris Mason Johnson

Film (BFA)
Most recent film as writer-director a New York Times Critics Pick

Student Spotlight

head shot of Stephanie Valdivia
Stephanie Valdivia

BFA '18

Film (BFA)
Video Intern for NFL's Philadelphia Eagles; hometown: Miami
Kenny Wooten headshot
Kenny Wooten

BFA '19

Film (BFA)
Hometown: Catonsville, Maryland

Alumni Spotlight

Caitlin Riggsbee headshot
Caitlin Riggsbee

BFA '17

Film (BFA)
Research associate for company that produces PBS show 'Finding Your Roots'
Andrew Wheeler adjusting film camera on location
Andrew Wheeler

BFA '01

Film (BFA)
Director of Photography on feature films, commercials, music videos (Bruno Mars, Arianna Grande, Childish Gambino)
Vanessa Martino headshot
Vanessa Martino

BFA '14

Film (BFA)
Editor; post-production assistant on HBO series 'Vinyl'

Here are a few movies, TV shows, video games, and music videos our alumni have worked on.

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Center for Immersive Media

UArts’ new Center for Immersive Media (CIM) is a 5,600-square-foot facility dedicated to exploring the fields of virtual and mixed reality, performance motion-capture, and human-computer interaction.

Learn More

The space includes

  • Optical motion capture system for full body performance capture and location-based VR applications;
  • A four-channel audio system, multiple video projectors and lighting, as well as a control station; 
  • 16-station computing classroom with PCs optimized for real-time graphics rendering; and 
  • Two large project rooms with ceiling grids for development of installations and virtual environments.

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