Creative Technology Specialist
JOB TITLE: Creative Technology Specialist
DEPARTMENT: Center for Immersive Media, Office of the President
REPORTS TO: Director of the Center for Immersive Media
Summary: This position is responsible for production of creative research projects and applications developed at the Center and in collaborations with faculty, students, and external partners. The Creative Technology Specialist will help maintain Center operations as well as provide guidance to users of the lab and studio facilities.
Essential Duties & Responsibilities:
- Produce work contributing to creative projects developed at the Center, including guidance and oversight of student teams and with collaborators.
- Assist in the configuration and operation of Center facilities
- Provide technical assistance with AV equipment and computing on a regular basis for students, faculty, and visiting artists.
- Produce documentation on tools, methods, training, and projects for future reference.
- Develop and conduct workshops introducing concepts and technologies.
The above statements are intended to describe the general nature and level of work performed by the incumbent; they do not purport to describe all functions. Incumbent may be assigned other duties, and the essential functions may change from time to time as necessary.
- Bachelor’s degree from a four-year college or university with an area of specialization in Digital Media plus 5 years’ work experience.
- Post-bachelor’s degree with an area of specialization in Digital Media plus 3 years’ work experience.
- A post-bachelor’s degree or at least 3 years of professional experience with a portfolio of work demonstrating accomplishment in visual effects, computer simulation, game design, or related field.
Competencies, Knowledge, Skills & Abilities:
The successful candidate should possess the following qualities:
- Strong collaboration and rapport-building skills.
- Ability to direct, monitor, and evaluate.
- Project management skills and attention to detail.
- Ability to work effectively in a diverse community.
In addition, the following skills are sought:
- A demonstrable comprehension of the current technologies for performance capture, user input, and virtual reality systems.
- Ability for problem-solving hardware and software configurations.
- Experience with Unity game engine and Autodesk Maya.
- Experience with real-time interaction and performance-related software such as Isadora, Processing, P5, Max/MSP/Jitter, or others.
About The University:
University of the Arts’ mission is simple: to advance human creativity. Established in 1876, UArts believes creativity is the most essential skill for success in today’s society and has educated generations of groundbreaking artists, performers, designers and creative leaders for more than 141 years. After being granted university status in 1987, University of the Arts became the largest institution of its kind in the nation, offering programs in design, fine arts, media arts, crafts, music, dance, theater and writing. It now features 30 undergraduate arts majors, 15 graduate programs and the nation’s first PhD program in Creativity. UArts is also home to innovative centers across disciplines, including the Center for Immersive Media, Lightbox Film Center, Philadelphia Art Alliance and Rosenwald-Wolf Gallery. Learn more about UArts.
TO APPLY: Interested, qualified applicants should submit letters of application and resumes to the Human Resources Department via email to firstname.lastname@example.org. Please ensure job title is in the Subject line.
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THE UNIVERSITY OF THE ARTS IS AN EQUAL OPPORTUNITY EMPLOYER
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